gazebo-classic
olcPixelGameEngine
gazebo-classic | olcPixelGameEngine | |
---|---|---|
22 | 43 | |
1,138 | 3,733 | |
1.4% | - | |
6.9 | 3.9 | |
22 days ago | 23 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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gazebo-classic
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Unable to render window
it is this one: https://github.com/gazebosim/gazebo-classic
- Trying to find info on how a bell with a multi-jointed clapper/pendulum might work.
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Ignition (Gazebo) Math Library
Then I find this page which presents the migrations required for each new Gazebo verison.
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Some information on Vyommitra (from ASET-2022)
Check out the paper titled "Simulation Studies on Vision based Humanoid Arm Operations" , they have used Gazebo environment ( https://gazebosim.org/ ). However making it online, I don't think so they will.
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Gazebo Ignition Apple Silicon Support!
Hi guys, Have been anyone able to run gazebo on linux/macos arm64 machine? is there any upcomming support for m1 apple chip if not? what is your solution to run a simulation on m1 do you have any advices? I have tried to build gazebo on my own but it seems it won't build whatever I try.
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Can you recommend a robotics kit for someone who wants to break into a role as a software robotics engineer? Explained more below.
If you dont wanna spend any extra cash, there is the gazebo simulator (http://gazebosim.org/), which supports ROS (https://www.ros.org/).
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C++ and Robotics.
Simulation is a strong choice too. ARGoS, Actin, Webots, Gazebo and V-Rep are some examples. A simulation will give you the opportunity to use some robots in different environments (with a lot of configurations). Gazebo has a big community and documentation, V-Rep is the more powerful one (and my pick).
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I want to get into robotics and have $1000 to spend! Where to start?
I've used Gazebo; it's very well-integrated into the ROS universe. Lots of open-source sample 'worlds' and robot models out there: http://gazebosim.org/. There is also https://cyberbotics.com/, which looks neat, but I haven't tried it.
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Robot Operating System: Getting Started with Simulation in ROS2
Gazebo provides a set of build-in meshes that are listed in this source code file. Apply them be adding an tags inside the tag as follows.
- Husky simulator not spawning, anyone able to help?
olcPixelGameEngine
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
What are some alternatives?
webots - Webots Robot Simulator
raylib - A simple and easy-to-use library to enjoy videogames programming
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
SDL - Simple Directmedia Layer
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
gz-sim - Open source robotics simulator. The latest version of Gazebo.
raygui - A simple and easy-to-use immediate-mode gui library
Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
moveit - :robot: The MoveIt motion planning framework
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2