Best C++ Game Framework

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  1. SFML

    Simple and Fast Multimedia Library

    The clipping feature you mentioned was actually the first issue opened, https://github.com/SFML/SFML/issues/1. There have been two separate attempts that I'm aware of to get the feature in there, but it's a slow moving library and it's hard to get features in. This is a curse, but also a blessing because it's hard to build something when the foundations are moving beneath your feet -- there's benefits to being slow moving.

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    I think if you're not going to use an existing game engine, it makes sense to learn OpenGL and implement things yourself, or use something with the explicit goal of being a rendering abstraction like bgfx. It's more of a time commitment though, and sfml is much simpler and easier to get started with.

  4. GLM

    OpenGL Mathematics (GLM)

    I would also recommend GLM

  5. olcPixelGameEngine

    The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

    If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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Did you know that C++ is
the 7th most popular programming language
based on number of references?