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The funny thing about is that I developed scancode support for SMFL on Linux 3 years ago, but it's still not merged into master, because all the platforms need to be finished and fully tested. With SFML being not a very popular library, it moves at an incredibly slow pace.
Check out the dragonfly tutorial from one of my college classes. This is an SFML tutorial on making a game engine that uses ASCII art for sprites. It's completely free and was a lot of fun to do. I made a really simple game with it for a class, which is available here.
If you want to look at an interesting open source C++ game project that (iirc) uses SFML, you could check out Empty Epsilon.
Take a look at Raylib: https://www.raylib.com/
If you are looking for a simple library then check out this axl.gl. It's a beta work in progress. But it is enough for making games from scratch. I am also redesigning a new one specialized for 2D axl.GE2D
If you are looking for a simple library then check out this axl.gl. It's a beta work in progress. But it is enough for making games from scratch. I am also redesigning a new one specialized for 2D axl.GE2D
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
Anyone looking for something that combines an SDL-like API for windowing / input / sound with convenient SFML-style drawing primitives could considering having a look at SIGIL.