UnitySmoothPixelFiltering VS intermediate-vertex-displacement

Compare UnitySmoothPixelFiltering vs intermediate-vertex-displacement and see what are their differences.

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UnitySmoothPixelFiltering intermediate-vertex-displacement
5 1
73 4
- -
0.0 1.1
about 1 year ago about 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

intermediate-vertex-displacement

Posts with mentions or reviews of intermediate-vertex-displacement. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnitySmoothPixelFiltering and intermediate-vertex-displacement you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

shadows

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. ๐ŸŒŠ

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.