URP_ShaderGraphCustomLighting
URP-Simple-Per-Object-Motion-Blur
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URP_ShaderGraphCustomLighting | URP-Simple-Per-Object-Motion-Blur | |
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3 | 1 | |
488 | 42 | |
- | - | |
3.1 | 4.1 | |
about 1 year ago | 3 months ago | |
HLSL | C# | |
MIT License | MIT License |
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URP_ShaderGraphCustomLighting
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It’s real
what book? I just found a git repo for lighting functions and these are so hard to find via google I sometimes feel like how come google find the correct r34 but not "urp shader light functions"
- Passing custom light data to shaders
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How do I get the Shadow strength in shader graph?
Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting
URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
NoiseShader - Noise shader library for Unity
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.