URP_ShaderGraphCustomLighting VS URP-Simple-Per-Object-Motion-Blur

Compare URP_ShaderGraphCustomLighting vs URP-Simple-Per-Object-Motion-Blur and see what are their differences.

URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
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URP_ShaderGraphCustomLighting URP-Simple-Per-Object-Motion-Blur
3 1
488 42
- -
3.1 4.1
about 1 year ago 3 months ago
HLSL C#
MIT License MIT License
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URP_ShaderGraphCustomLighting

Posts with mentions or reviews of URP_ShaderGraphCustomLighting. We have used some of these posts to build our list of alternatives and similar projects.

URP-Simple-Per-Object-Motion-Blur

Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.
  • How to create proper motion blur?
    1 project | /r/Unity3D | 8 May 2023
    Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur

What are some alternatives?

When comparing URP_ShaderGraphCustomLighting and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

NoiseShader - Noise shader library for Unity

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.