TAA_Unity_URP VS GiLight2D

Compare TAA_Unity_URP vs GiLight2D and see what are their differences.

TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)
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TAA_Unity_URP GiLight2D
2 1
458 122
- -
0.0 7.5
almost 2 years ago 3 months ago
C# C#
MIT License MIT License
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TAA_Unity_URP

Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.

GiLight2D

Posts with mentions or reviews of GiLight2D. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TAA_Unity_URP and GiLight2D you can also consider the following projects:

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

light-game - You control a light that gets larger the faster you move.

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP