TAA_Unity_URP
ReDeferredLightsFeature_URP
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TAA_Unity_URP | ReDeferredLightsFeature_URP | |
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2 | 1 | |
458 | 24 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 3 years ago | |
C# | C# | |
MIT License | - |
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TAA_Unity_URP
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How do I smooth out the dither effect?
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
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A slightly broken TAA implementation I found on github
github: https://github.com/sienaiwun/TAA_Unity_URP
ReDeferredLightsFeature_URP
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More than 8 lights in URP?
I honestly haven't used it, so someone may need to set me straight but my understanding is you can have 8 lights affecting a mesh. To work around that you implement tiling. And if you dig around online you may find examples of implementations that may steer you in the right direction.
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP