ReDeferredLightsFeature_URP VS URP-PSX

Compare ReDeferredLightsFeature_URP vs URP-PSX and see what are their differences.

ReDeferredLightsFeature_URP

Deferred lights feature for the URP pipeline in the Unity Game Engine (by Refsa)

URP-PSX

PSX retro graphics plugin for URP with Shadergraph in Unity (by Kodrin)
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ReDeferredLightsFeature_URP URP-PSX
1 6
24 600
- -
0.0 0.0
almost 3 years ago about 2 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ReDeferredLightsFeature_URP

Posts with mentions or reviews of ReDeferredLightsFeature_URP. We have used some of these posts to build our list of alternatives and similar projects.
  • More than 8 lights in URP?
    1 project | /r/Unity3D | 10 Jun 2021
    I honestly haven't used it, so someone may need to set me straight but my understanding is you can have 8 lights affecting a mesh. To work around that you implement tiling. And if you dig around online you may find examples of implementations that may steer you in the right direction.

URP-PSX

Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-28.

What are some alternatives?

When comparing ReDeferredLightsFeature_URP and URP-PSX you can also consider the following projects:

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

psx_retroshader - Shader that "emulates" the rendering style of ps1

com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

PostProcessingURP - A collection of post processing effects for unity URP

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

Whirlpool - Whirlpool formation using Shader Graph.

ShaderGraphBaker - Use ShaderGraph as a texture creation tool!