URP-PSX VS GiLight2D

Compare URP-PSX vs GiLight2D and see what are their differences.

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URP-PSX GiLight2D
6 1
600 123
- -
0.0 7.5
about 2 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

URP-PSX

Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-28.

GiLight2D

Posts with mentions or reviews of GiLight2D. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing URP-PSX and GiLight2D you can also consider the following projects:

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

psx_retroshader - Shader that "emulates" the rendering style of ps1

light-game - You control a light that gets larger the faster you move.

com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine