URP-PSX
GiLight2D
URP-PSX | GiLight2D | |
---|---|---|
6 | 1 | |
600 | 123 | |
- | - | |
0.0 | 7.5 | |
about 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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URP-PSX
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New Project that I'm working on, It has no name, but i have a planned out story and everything so far for it, I know not everything is close to what the PSX would have but I tried my best, and will be making fixes, and adding more to it. I got some things from others, credits in the comments
There is a great repo of URP shaders for the psx look on github
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Shader trouble?
I don't know if I'm too stupid to understand what a shader is but whatever. I've heard you have to apply as a material to objects. However when I have a shader like this one https://github.com/Kodrin/URP-PSX. Would there be any way to just have it on the whole game? Like a filter basically. I'm new
- How to give my game a retro feel like Signalis
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SekiroPSX : working on a PS1 demake of Sekiro! 2 months of progress...
Okay this is a shader in Unity which replicates the vertex jitter from the PS1. I'm finding it tricky to get the lighting and coloring right, so it will take a lot of experimentation. Link to the shader is here: https://github.com/Kodrin/URP-PSX
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Some animation and pathing tests in my PS1-style game
It's a PSX shader I found. There's actually three that I know of (1, 2, 3), but I only used the first because it seemed simplest to get running. I'll probably mess with the others down the line, too.
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How do I make color and lighting calculations appear low resolution for a GLSL fragment shader? [OpenGL | GLSL]
I searched the web and found the following shader. It's a Unity Shader and I'm not exactly sure what it does intuitively, but maybe this is a good start?
GiLight2D
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2D Lighting with raytracing
Built a git repository for anyone interested https://github.com/NullTale/GiLight2D
What are some alternatives?
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
psx_retroshader - Shader that "emulates" the rendering style of ps1
light-game - You control a light that gets larger the faster you move.
com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine