GiLight2D
TAA_Unity_URP
GiLight2D | TAA_Unity_URP | |
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1 | 2 | |
124 | 463 | |
- | - | |
7.5 | 0.0 | |
4 months ago | about 2 years ago | |
C# | C# | |
MIT License | MIT License |
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GiLight2D
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2D Lighting with raytracing
Built a git repository for anyone interested https://github.com/NullTale/GiLight2D
TAA_Unity_URP
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How do I smooth out the dither effect?
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
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A slightly broken TAA implementation I found on github
github: https://github.com/sienaiwun/TAA_Unity_URP
What are some alternatives?
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
light-game - You control a light that gets larger the faster you move.
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others