Compare TAA_Unity_URP vs URP-PSX and see what are their differences.


Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)


PSX retro graphics plugin for URP with Shadergraph in Unity (by Kodrin)
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2 2
345 389
- -
2.0 0.0
3 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

What are some alternatives?

When comparing TAA_Unity_URP and URP-PSX you can also consider the following projects:

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine