|3 months ago||4 months ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
How do I smooth out the dither effect?
1 project | reddit.com/r/Unity3D | 24 May 2022
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
A slightly broken TAA implementation I found on github
1 project | reddit.com/r/Unity3D | 28 Jan 2021
Some animation and pathing tests in my PS1-style game
2 projects | reddit.com/r/Unity3D | 17 Jul 2022
It's a PSX shader I found. There's actually three that I know of (1, 2, 3), but I only used the first because it seemed simplest to get running. I'll probably mess with the others down the line, too.
How do I make color and lighting calculations appear low resolution for a GLSL fragment shader? [OpenGL | GLSL]
1 project | reddit.com/r/gameenginedevs | 31 Mar 2022
I searched the web and found the following shader. It's a Unity Shader and I'm not exactly sure what it does intuitively, but maybe this is a good start?
What are some alternatives?
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine