TAA_Unity_URP VS URP-LWRP-Shaders

Compare TAA_Unity_URP vs URP-LWRP-Shaders and see what are their differences.

TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)

URP-LWRP-Shaders

A Collection of Shader For URP(LWRP) Render Pipeline (by marcozakaria)
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TAA_Unity_URP URP-LWRP-Shaders
2 1
458 619
- -
0.0 0.6
almost 2 years ago about 1 year ago
C# ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TAA_Unity_URP

Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning TAA_Unity_URP yet.
Tracking mentions began in Dec 2020.

URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning URP-LWRP-Shaders yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing TAA_Unity_URP and URP-LWRP-Shaders you can also consider the following projects:

UnityFurShader - 🐈 Fur shader for Unity.

polygon-wind - Unity shader to emulate wind on low poly assets.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

HSV-Color-Picker-Unity - HSV color picker for Unity UI

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

RSSVEVolumetricClouds - EVE Config for RSSVE which adds Volumetric Clouds