TAA_Unity_URP
TrueTrace-Unity-Pathtracer
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TAA_Unity_URP | TrueTrace-Unity-Pathtracer | |
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2 | 1 | |
458 | 531 | |
- | - | |
0.0 | 7.6 | |
almost 2 years ago | 18 days ago | |
C# | C# | |
MIT License | MIT License |
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TAA_Unity_URP
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How do I smooth out the dither effect?
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
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A slightly broken TAA implementation I found on github
github: https://github.com/sienaiwun/TAA_Unity_URP
TrueTrace-Unity-Pathtracer
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Update on my little Compute Shader Pathtracer Project - Some EyeCandy and major improvements, links in comments
Github for everything: https://github.com/Pjbomb2/TruTrace-Pathtracer
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
core - It is an open source voxel algorithms implementation for Unity Engine
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
GPUInstance - Instancing & Animation library for Unity3D
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine
Marching-Cubes - Marching cubes in Unity
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP