TAA_Unity_URP VS LightPLU

Compare TAA_Unity_URP vs LightPLU and see what are their differences.

TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)

LightPLU

Light Intensity converter via PLU(Physical Light Units) for URP (by 8izips)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
TAA_Unity_URP LightPLU
2 1
458 22
- -
0.0 4.6
almost 2 years ago 11 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TAA_Unity_URP

Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.

LightPLU

Posts with mentions or reviews of LightPLU. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TAA_Unity_URP and LightPLU you can also consider the following projects:

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

PostProcessingURP - A collection of post processing effects for unity URP

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others