|3 months ago||5 months ago|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
How do I smooth out the dither effect?
1 project | reddit.com/r/Unity3D | 24 May 2022
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
A slightly broken TAA implementation I found on github
1 project | reddit.com/r/Unity3D | 28 Jan 2021
I want to read the screen every frame and set all the green pixels to black. How would i do this?
1 project | reddit.com/r/Unity3D | 17 Dec 2021
Use Universal render pipeline, add this file to your project Blit.cs
Experimenting with the death sequence, trying to keep it fun yet quick, what do you think?
1 project | reddit.com/r/Unity3D | 6 Dec 2021
Once done with that, I use this Blit render feature for URP CLICK ME
Palette swapping shader vs unprocessed level art
1 project | reddit.com/r/Unity2D | 13 Feb 2021
How did you implement the full screen shader? Are using custom post processing + URP's 2D Renderer? I'm currently trying to get custom post processing working with URP's 2D Renderer Data with absolutely no luck. URP's Forward Renderer Data works with this Blit Renderer Feature, but using the URP Forward Renderer Data means not having any 2D lighting. I'm using URP's 2D lighting and so have a hard requirement on using the URP 2D Renderer Data.
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.