TAA_Unity_URP VS URP_BlitRenderFeature

Compare TAA_Unity_URP vs URP_BlitRenderFeature and see what are their differences.


Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)


Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation. (by Cyanilux)
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TAA_Unity_URP URP_BlitRenderFeature
2 3
345 264
- -
2.0 4.6
3 months ago 5 months ago
C# C#
MIT License -
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Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of URP_BlitRenderFeature. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TAA_Unity_URP and URP_BlitRenderFeature you can also consider the following projects:

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

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