TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others (by Pjbomb2)
GPUInstance
Instancing & Animation library for Unity3D (by mkrebser)
TrueTrace-Unity-Pathtracer | GPUInstance | |
---|---|---|
1 | 2 | |
536 | 171 | |
- | - | |
7.3 | 3.1 | |
30 days ago | 27 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TrueTrace-Unity-Pathtracer
Posts with mentions or reviews of TrueTrace-Unity-Pathtracer.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Update on my little Compute Shader Pathtracer Project - Some EyeCandy and major improvements, links in comments
Github for everything: https://github.com/Pjbomb2/TruTrace-Pathtracer
GPUInstance
Posts with mentions or reviews of GPUInstance.
We have used some of these posts to build our list of alternatives
and similar projects.
-
A lot of lag with Skinned MeshRenderer
Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
- I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
What are some alternatives?
When comparing TrueTrace-Unity-Pathtracer and GPUInstance you can also consider the following projects:
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
core - It is an open source voxel algorithms implementation for Unity Engine
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
Marching-Cubes - Marching cubes in Unity
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
TrueTrace-Unity-Pathtracer vs TAA_Unity_URP
GPUInstance vs GPU-Planetary-Rendering
TrueTrace-Unity-Pathtracer vs GPU-Planetary-Rendering
GPUInstance vs Realtime-Compute-Shader-Unity-PathTracer
TrueTrace-Unity-Pathtracer vs core
GPUInstance vs OpenTK-PathTracer
TrueTrace-Unity-Pathtracer vs Marching-Cubes
GPUInstance vs ILSpy
TrueTrace-Unity-Pathtracer vs Realtime-Compute-Shader-Unity-PathTracer