TrueTrace-Unity-Pathtracer
Marching-Cubes
TrueTrace-Unity-Pathtracer | Marching-Cubes | |
---|---|---|
1 | 2 | |
536 | 450 | |
- | - | |
7.3 | 0.0 | |
30 days ago | 9 months ago | |
C# | C# | |
MIT License | MIT License |
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TrueTrace-Unity-Pathtracer
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Update on my little Compute Shader Pathtracer Project - Some EyeCandy and major improvements, links in comments
Github for everything: https://github.com/Pjbomb2/TruTrace-Pathtracer
Marching-Cubes
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How do I add Scrawk's Marching Cubes to my project?
Hey guys, I want to add Scrawk's Marching Cubes to my Unity project. GitHub link is here: https://github.com/Scrawk/Marching-Cubes . How is this best achieved? Thank you!
- Procedurally Generated Low Poly Wonderland with Deformable Terrain :)
What are some alternatives?
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
terrain-marching-cubes - Implementation of Marching Cubes algorithm to generate various types of terrains
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
core - It is an open source voxel algorithms implementation for Unity Engine
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
GPUInstance - Instancing & Animation library for Unity3D
Marching-cubes-on-Unity-3D - Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]