GiLight2D
⚪ Experimental ✨ 2D Raytracing for Unity Urp (by NullTale)
light-game
You control a light that gets larger the faster you move. (by IceTheCoder)
GiLight2D | light-game | |
---|---|---|
1 | 2 | |
124 | 2 | |
- | - | |
7.5 | 9.5 | |
3 months ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GiLight2D
Posts with mentions or reviews of GiLight2D.
We have used some of these posts to build our list of alternatives
and similar projects.
-
2D Lighting with raytracing
Built a git repository for anyone interested https://github.com/NullTale/GiLight2D
light-game
Posts with mentions or reviews of light-game.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Should triangles deal less damage?
If you're new, you can play-test the game at https://icethegamedev.itch.io/light-game. You can find a short description there, also. Triangles start firing projectiles towards the last position the player took damage at after 4 points.
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Light game: Control a light that grows larger the faster you move. Avoid triangles and find the green square to win.
Source code: https://github.com/IceTheGameDev/light-game
What are some alternatives?
When comparing GiLight2D and light-game you can also consider the following projects:
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
light-game - You control a light that gets larger the faster you move.
realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Tallowmere2 - Changelog, issue tracker, and development knowledge for Tallowmere 2.
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
doubledamnation - Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.