GiLight2D VS realism-effects

Compare GiLight2D vs realism-effects and see what are their differences.

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GiLight2D realism-effects
1 2
123 1,342
- -
7.5 9.3
3 months ago 3 months ago
C# Roff
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GiLight2D

Posts with mentions or reviews of GiLight2D. We have used some of these posts to build our list of alternatives and similar projects.

realism-effects

Posts with mentions or reviews of realism-effects. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GiLight2D and realism-effects you can also consider the following projects:

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

enhance-shader-lighting - 💡 Better lighting in three.js

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

threejs-sandbox - Set of experiments and extensions to THREE.js.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

Ashes - WebGL2.0 3D Engine - Global Illumination - RayTracing

light-game - You control a light that gets larger the faster you move.

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.