GiLight2D
realism-effects
GiLight2D | realism-effects | |
---|---|---|
1 | 2 | |
123 | 1,342 | |
- | - | |
7.5 | 9.3 | |
3 months ago | 3 months ago | |
C# | Roff | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GiLight2D
-
2D Lighting with raytracing
Built a git repository for anyone interested https://github.com/NullTale/GiLight2D
realism-effects
-
How to reach realism?
Cant really recommend anything unless i can see but i always add ambient occlusion to my scenes. SSR can be cool for some reflections. If theres a bright light source like the sun, god rays and lens flare can do a lot also. This repo can be useful: https://github.com/0beqz/realism-effects
-
Real-Time Global Illumination on the web - using SSGI (demo + GitHub in comments)
▶ GitHub: https://github.com/0beqz/realism-effects
What are some alternatives?
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
enhance-shader-lighting - 💡 Better lighting in three.js
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
threejs-sandbox - Set of experiments and extensions to THREE.js.
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Ashes - WebGL2.0 3D Engine - Global Illumination - RayTracing
light-game - You control a light that gets larger the faster you move.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.