realism-effects
enhance-shader-lighting
realism-effects | enhance-shader-lighting | |
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2 | 1 | |
1,350 | 279 | |
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9.3 | 4.5 | |
4 months ago | about 1 year ago | |
Roff | Roff | |
MIT License | MIT License |
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realism-effects
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How to reach realism?
Cant really recommend anything unless i can see but i always add ambient occlusion to my scenes. SSR can be cool for some reflections. If theres a bright light source like the sun, god rays and lens flare can do a lot also. This repo can be useful: https://github.com/0beqz/realism-effects
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Real-Time Global Illumination on the web - using SSGI (demo + GitHub in comments)
â–¶ GitHub: https://github.com/0beqz/realism-effects
enhance-shader-lighting
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three.js - project to enhance your scene's baked lighting, demo page & GitHub in comments
GitHub repo: https://github.com/0beqz/enhance-shader-lighting
What are some alternatives?
threejs-sandbox - Set of experiments and extensions to THREE.js.
polygonjs - node-based WebGL design tool
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Ashes - WebGL2.0 3D Engine - Global Illumination - RayTracing
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
tinyrenderer - A brief computer graphics / rendering course
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
tinyraytracer - A brief computer graphics / rendering course
three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.