enhance-shader-lighting VS 3d-game-shaders-for-beginners

Compare enhance-shader-lighting vs 3d-game-shaders-for-beginners and see what are their differences.

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enhance-shader-lighting 3d-game-shaders-for-beginners
1 12
279 17,219
- -
4.5 0.0
about 1 year ago 11 months ago
Roff C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

enhance-shader-lighting

Posts with mentions or reviews of enhance-shader-lighting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-30.

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing enhance-shader-lighting and 3d-game-shaders-for-beginners you can also consider the following projects:

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

polygonjs - node-based WebGL design tool

tinyrenderer - A brief computer graphics / rendering course

threejs-sandbox - Set of experiments and extensions to THREE.js.

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

SHADERed - Lightweight, cross-platform & full-featured shader IDE

tinyraytracer - A brief computer graphics / rendering course

Granite - My personal Vulkan renderer

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OpenSubdiv - An Open-Source subdivision surface library.