realism-effects VS GiLight2D

Compare realism-effects vs GiLight2D and see what are their differences.

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realism-effects GiLight2D
2 1
1,346 124
- -
9.3 7.5
3 months ago 4 months ago
Roff C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

realism-effects

Posts with mentions or reviews of realism-effects. We have used some of these posts to build our list of alternatives and similar projects.

GiLight2D

Posts with mentions or reviews of GiLight2D. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing realism-effects and GiLight2D you can also consider the following projects:

enhance-shader-lighting - 💡 Better lighting in three.js

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

threejs-sandbox - Set of experiments and extensions to THREE.js.

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

Ashes - WebGL2.0 3D Engine - Global Illumination - RayTracing

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

light-game - You control a light that gets larger the faster you move.

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP

three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.