GiLight2D VS LightPLU

Compare GiLight2D vs LightPLU and see what are their differences.

LightPLU

Light Intensity converter via PLU(Physical Light Units) for URP (by 8izips)
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GiLight2D LightPLU
1 1
124 23
- -
7.5 4.6
3 months ago 12 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GiLight2D

Posts with mentions or reviews of GiLight2D. We have used some of these posts to build our list of alternatives and similar projects.

LightPLU

Posts with mentions or reviews of LightPLU. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GiLight2D and LightPLU you can also consider the following projects:

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

PostProcessingURP - A collection of post processing effects for unity URP

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

light-game - You control a light that gets larger the faster you move.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.