GiLight2D
Unity-SRP-VXGI
GiLight2D | Unity-SRP-VXGI | |
---|---|---|
1 | 2 | |
124 | 742 | |
- | - | |
7.5 | 0.0 | |
3 months ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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GiLight2D
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2D Lighting with raytracing
Built a git repository for anyone interested https://github.com/NullTale/GiLight2D
Unity-SRP-VXGI
- Lighting tips for procederal world/geometry
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Anyone know anything about vulkano-rs and wgpu-rs performance?
I can find stuff like this pointing towards how to do tesselation with compute shaders, and here is a discussion about replacing an instance of geometry shaders with a compute shader, but I'm not sure what is the current best practice.
What are some alternatives?
realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
SEGI - A fully-dynamic voxel-based global illumination system for Unity
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Kino - A collection of custom post processing effects for Unity
light-game - You control a light that gets larger the faster you move.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP
Il2CppDumper - Unity il2cpp reverse engineer
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.