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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I can find stuff like this pointing towards how to do tesselation with compute shaders, and here is a discussion about replacing an instance of geometry shaders with a compute shader, but I'm not sure what is the current best practice.
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What tutorials would you like to see?