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Unity-SRP-VXGI reviews and mentions
- Lighting tips for procederal world/geometry
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Anyone know anything about vulkano-rs and wgpu-rs performance?
I can find stuff like this pointing towards how to do tesselation with compute shaders, and here is a discussion about replacing an instance of geometry shaders with a compute shader, but I'm not sure what is the current best practice.
Stats
Looooong/Unity-SRP-VXGI is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Unity-SRP-VXGI is C#.
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