Unity-SRP-VXGI VS SEGI

Compare Unity-SRP-VXGI vs SEGI and see what are their differences.

Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline (by Looooong)

SEGI

A fully-dynamic voxel-based global illumination system for Unity (by sonicether)
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Unity-SRP-VXGI SEGI
2 3
742 1,473
- -
0.0 10.0
over 1 year ago almost 6 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-SRP-VXGI

Posts with mentions or reviews of Unity-SRP-VXGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.

SEGI

Posts with mentions or reviews of SEGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing Unity-SRP-VXGI and SEGI you can also consider the following projects:

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

SSRT - Real-time indirect diffuse illuminaton using screen-space information for Unity.

Kino - A collection of custom post processing effects for Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

Il2CppDumper - Unity il2cpp reverse engineer