Unity-SRP-VXGI VS Kino

Compare Unity-SRP-VXGI vs Kino and see what are their differences.

Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline (by Looooong)

Kino

A collection of custom post processing effects for Unity (by keijiro)
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Unity-SRP-VXGI Kino
2 6
742 1,891
- -
0.0 1.8
over 1 year ago over 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-SRP-VXGI

Posts with mentions or reviews of Unity-SRP-VXGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.

Kino

Posts with mentions or reviews of Kino. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

What are some alternatives?

When comparing Unity-SRP-VXGI and Kino you can also consider the following projects:

SEGI - A fully-dynamic voxel-based global illumination system for Unity

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Pcx - Point cloud importer & renderer for Unity

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

LightingTools.HDRPLensFlare - Lens flare for Unity HDRP

Il2CppDumper - Unity il2cpp reverse engineer

PostProcessing - Post Processing Stack

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!