Kino VS LightingTools.HDRPLensFlare

Compare Kino vs LightingTools.HDRPLensFlare and see what are their differences.

Kino

A collection of custom post processing effects for Unity (by keijiro)
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Kino LightingTools.HDRPLensFlare
6 1
1,891 5
- -
1.8 10.0
over 3 years ago over 3 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kino

Posts with mentions or reviews of Kino. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

LightingTools.HDRPLensFlare

Posts with mentions or reviews of LightingTools.HDRPLensFlare. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

What are some alternatives?

When comparing Kino and LightingTools.HDRPLensFlare you can also consider the following projects:

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

Pcx - Point cloud importer & renderer for Unity

PostProcessing - Post Processing Stack

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!