Kino VS surface-manager

Compare Kino vs surface-manager and see what are their differences.

Kino

A collection of custom post processing effects for Unity (by keijiro)

surface-manager

Create and use a ScriptableObject-based Surface Management system for your game! (by llamacademy)
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Kino surface-manager
6 1
1,891 25
- -
1.8 0.0
over 3 years ago almost 2 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kino

Posts with mentions or reviews of Kino. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

surface-manager

Posts with mentions or reviews of surface-manager. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Kino and surface-manager you can also consider the following projects:

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

pubsub - Open Source Pub/Sub Messaging Library for Unity

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

Pcx - Point cloud importer & renderer for Unity

Unity-Guide - Unity Engine Guide

LightingTools.HDRPLensFlare - Lens flare for Unity HDRP

PostProcessing - Post Processing Stack