Kino VS Unity-SRP-VXGI

Compare Kino vs Unity-SRP-VXGI and see what are their differences.

Kino

A collection of custom post processing effects for Unity (by keijiro)

Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline (by Looooong)
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Kino Unity-SRP-VXGI
6 2
1,891 742
- -
1.8 0.0
over 3 years ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kino

Posts with mentions or reviews of Kino. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.

Unity-SRP-VXGI

Posts with mentions or reviews of Unity-SRP-VXGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.

What are some alternatives?

When comparing Kino and Unity-SRP-VXGI you can also consider the following projects:

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

SEGI - A fully-dynamic voxel-based global illumination system for Unity

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

Pcx - Point cloud importer & renderer for Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

LightingTools.HDRPLensFlare - Lens flare for Unity HDRP

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

PostProcessing - Post Processing Stack

Il2CppDumper - Unity il2cpp reverse engineer

surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!