Looking for the best Global Illumination options for Unity Built-in Render Pipeline!!

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • SSRT

    Real-time indirect diffuse illuminaton using screen-space information for Unity.

  • I searched the net and forked a good ScreenSpace one (https://github.com/cdrinmatane/SSRT) in addition to the famous and awesome SEGI asset (https://github.com/sonicether/SEGI), but I don't know if these are the only great options for the use case.

  • SEGI

    A fully-dynamic voxel-based global illumination system for Unity

  • I searched the net and forked a good ScreenSpace one (https://github.com/cdrinmatane/SSRT) in addition to the famous and awesome SEGI asset (https://github.com/sonicether/SEGI), but I don't know if these are the only great options for the use case.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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