URP-PSX VS ReDeferredLightsFeature_URP

Compare URP-PSX vs ReDeferredLightsFeature_URP and see what are their differences.

URP-PSX

PSX retro graphics plugin for URP with Shadergraph in Unity (by Kodrin)

ReDeferredLightsFeature_URP

Deferred lights feature for the URP pipeline in the Unity Game Engine (by Refsa)
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URP-PSX ReDeferredLightsFeature_URP
6 1
600 24
- -
0.0 0.0
about 2 years ago almost 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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URP-PSX

Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-28.

ReDeferredLightsFeature_URP

Posts with mentions or reviews of ReDeferredLightsFeature_URP. We have used some of these posts to build our list of alternatives and similar projects.
  • More than 8 lights in URP?
    1 project | /r/Unity3D | 10 Jun 2021
    I honestly haven't used it, so someone may need to set me straight but my understanding is you can have 8 lights affecting a mesh. To work around that you implement tiling. And if you dig around online you may find examples of implementations that may steer you in the right direction.

What are some alternatives?

When comparing URP-PSX and ReDeferredLightsFeature_URP you can also consider the following projects:

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

psx_retroshader - Shader that "emulates" the rendering style of ps1

com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

PostProcessingURP - A collection of post processing effects for unity URP

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

Whirlpool - Whirlpool formation using Shader Graph.

ShaderGraphBaker - Use ShaderGraph as a texture creation tool!