URP-PSX VS VertexAnimation

Compare URP-PSX vs VertexAnimation and see what are their differences.

URP-PSX

PSX retro graphics plugin for URP with Shadergraph in Unity (by Kodrin)

VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS. (by maxartz15)
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URP-PSX VertexAnimation
6 1
600 400
- -
0.0 0.0
about 2 years ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

URP-PSX

Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-28.

VertexAnimation

Posts with mentions or reviews of VertexAnimation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing URP-PSX and VertexAnimation you can also consider the following projects:

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

psx_retroshader - Shader that "emulates" the rendering style of ps1

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

Voxelman - Unity DOTS/ECS example

PostProcessingURP - A collection of post processing effects for unity URP

dmotion - DMotion - A high level Animation Framework for Unity DOTS