ReDeferredLightsFeature_URP VS ml-agents

Compare ReDeferredLightsFeature_URP vs ml-agents and see what are their differences.

ReDeferredLightsFeature_URP

Deferred lights feature for the URP pipeline in the Unity Game Engine (by Refsa)

ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning. (by Unity-Technologies)
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ReDeferredLightsFeature_URP ml-agents
1 60
24 16,324
- 1.7%
0.0 8.1
almost 3 years ago 9 days ago
C# C#
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ReDeferredLightsFeature_URP

Posts with mentions or reviews of ReDeferredLightsFeature_URP. We have used some of these posts to build our list of alternatives and similar projects.
  • More than 8 lights in URP?
    1 project | /r/Unity3D | 10 Jun 2021
    I honestly haven't used it, so someone may need to set me straight but my understanding is you can have 8 lights affecting a mesh. To work around that you implement tiling. And if you dig around online you may find examples of implementations that may steer you in the right direction.

ml-agents

Posts with mentions or reviews of ml-agents. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-08.

What are some alternatives?

When comparing ReDeferredLightsFeature_URP and ml-agents you can also consider the following projects:

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

gym - A toolkit for developing and comparing reinforcement learning algorithms.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

carla - Open-source simulator for autonomous driving research.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.

ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents

tensortrade - An open source reinforcement learning framework for training, evaluating, and deploying robust trading agents.

recurrent-ppo-truncated-bptt - Baseline implementation of recurrent PPO using truncated BPTT

MediaPipeUnityPlugin - Unity plugin to run MediaPipe