ml-agents
MediaPipeUnityPlugin
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ml-agents | MediaPipeUnityPlugin | |
---|---|---|
60 | 7 | |
16,324 | 1,597 | |
1.7% | - | |
8.1 | 8.9 | |
8 days ago | 11 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
MediaPipeUnityPlugin
- any hand detect api or plugin that I can use in arfoundation?
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Unity Visual Scripting and Hand Tracking
Look into Playmaker and Mediapipe.
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MediaPipe in Unity
You should really specify where you got stuck. In any event, there are compiled packages here https://github.com/homuler/MediaPipeUnityPlugin/releases YMMV.
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Been working on a VTuber App
This person has ported the majority of the C++ API to Unity's C#, Github link here. Assuming they've ported it one-to-one, you'd be using the same API I use, just in C# (I've not tried it though)
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When I call it "AR Experience"?
Also, there is a MedeaPipeUnityPlugin.
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Open map with gaze tracking for someone with paralysis
There are only a few libraries that come to mind but take a bit of work to get started. MediaPipe Unity Plugin has eye tracking with a whole lot of types of tracking(head, hands, body). OpenSeeFace has models that do head and eye tracking. This repo uses Unity's neural net inference library, Barracuda, to run a MediaPipe iris landmark model (I haven't personally tested this library). Not sure how to translate eye landmarks to the position a player is looking at in a screen though. Hopefully this list of libraries gets you on the right path!
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3D Realtime Pose Detection with MediaPipe and Unity3D.
Checkout https://github.com/homuler/MediaPipeUnityPlugin
What are some alternatives?
gym - A toolkit for developing and comparing reinforcement learning algorithms.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
carla - Open-source simulator for autonomous driving research.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
VRigUnity - VRM hand tracking using mediapipe
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents
FaceMeshBarracuda - Lightweight facial capture package for Unity