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This person has ported the majority of the C++ API to Unity's C#, Github link here. Assuming they've ported it one-to-one, you'd be using the same API I use, just in C# (I've not tried it though)
Keijiro, who is an absolute madman based on his repos, has ported the models to Unity's Barracuda - you can find the FaceMesh Barracuda model here on Github (I have tried this one and it worked pretty well)
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.