More than 8 lights in URP?

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  • ReDeferredLightsFeature_URP

    Deferred lights feature for the URP pipeline in the Unity Game Engine

  • I honestly haven't used it, so someone may need to set me straight but my understanding is you can have 8 lights affecting a mesh. To work around that you implement tiling. And if you dig around online you may find examples of implementations that may steer you in the right direction.

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