Post-Processing-Wireframe-Outlines
intermediate-vertex-displacement
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Post-Processing-Wireframe-Outlines | intermediate-vertex-displacement | |
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2 | 1 | |
193 | 4 | |
- | - | |
3.7 | 1.1 | |
11 months ago | almost 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
intermediate-vertex-displacement
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Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
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shadows
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