Post-Processing-Wireframe-Outlines VS intermediate-vertex-displacement

Compare Post-Processing-Wireframe-Outlines vs intermediate-vertex-displacement and see what are their differences.

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Post-Processing-Wireframe-Outlines intermediate-vertex-displacement
2 1
193 4
- -
3.7 1.1
11 months ago almost 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

intermediate-vertex-displacement

Posts with mentions or reviews of intermediate-vertex-displacement. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Post-Processing-Wireframe-Outlines and intermediate-vertex-displacement you can also consider the following projects:

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.

shadows

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!