OpenMesh, 7.0 VS OpenSceneGraph

Compare OpenMesh, 7.0 vs OpenSceneGraph and see what are their differences.

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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
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OpenMesh, 7.0 OpenSceneGraph
- 12
17 3,301
- 0.7%
0.0 0.0
about 8 years ago 6 months ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing OpenMesh, 7.0 and OpenSceneGraph you can also consider the following projects:

OpenSubdiv - An Open-Source subdivision surface library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

urho3d - Game engine

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured

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