OpenMesh, 7.0 VS OpenSceneGraph

Compare OpenMesh, 7.0 vs OpenSceneGraph and see what are their differences.

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OpenMesh, 7.0 OpenSceneGraph
- 12
17 3,080
- -
0.0 0.0
over 7 years ago about 1 month ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing OpenMesh, 7.0 and OpenSceneGraph you can also consider the following projects:

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

OpenSubdiv - An Open-Source subdivision surface library.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

urho3d - Game engine

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2