OpenMesh, 7.0
urho3d

OpenMesh, 7.0 | urho3d | |
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- | 24 | |
17 | 4,265 | |
- | - | |
0.0 | 9.8 | |
about 8 years ago | about 2 years ago | |
C++ | C++ | |
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenMesh, 7.0
We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.
urho3d
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Which engine/program do you use?
Urho3D, an open source C++ game engine.
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C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
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Any Small c++ Engine for an fps game
Urho3D
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I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
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Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
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What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
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I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics
What are some alternatives?
OpenSubdiv - An Open-Source subdivision surface library.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenSceneGraph - OpenSceneGraph git repository
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
