OpenMesh, 7.0 VS Visualization Library

Compare OpenMesh, 7.0 vs Visualization Library and see what are their differences.

Visualization Library

Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X. (by MicBosi)
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OpenMesh, 7.0 Visualization Library
- -
17 347
- 1.4%
0.0 0.0
about 8 years ago over 1 year ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

Visualization Library

Posts with mentions or reviews of Visualization Library. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Visualization Library yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing OpenMesh, 7.0 and Visualization Library you can also consider the following projects:

OpenSubdiv - An Open-Source subdivision surface library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

OpenSceneGraph - OpenSceneGraph git repository

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

urho3d - Game engine

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

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Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
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