OpenMesh, 7.0 VS Atomic Game Engine

Compare OpenMesh, 7.0 vs Atomic Game Engine and see what are their differences.

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)
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OpenMesh, 7.0 Atomic Game Engine
- -
17 3,142
- 0.4%
0.0 0.0
over 7 years ago about 2 months ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenMesh, 7.0

Posts with mentions or reviews of OpenMesh, 7.0. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenMesh, 7.0 yet.
Tracking mentions began in Dec 2020.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing OpenMesh, 7.0 and Atomic Game Engine you can also consider the following projects:

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

OpenSubdiv - An Open-Source subdivision surface library.

urho3d - Game engine

OpenSceneGraph - OpenSceneGraph git repository

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

IrrlichtBAW - Build A World fork of Irrlicht