D3D12MemoryAllocator VS DirectXShaderCompiler

Compare D3D12MemoryAllocator vs DirectXShaderCompiler and see what are their differences.

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12 (by GPUOpen-LibrariesAndSDKs)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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D3D12MemoryAllocator DirectXShaderCompiler
1 33
688 2,916
1.5% 0.9%
6.4 0.0
about 1 month ago 6 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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D3D12MemoryAllocator

Posts with mentions or reviews of D3D12MemoryAllocator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing D3D12MemoryAllocator and DirectXShaderCompiler you can also consider the following projects:

Xbox-GDK-Samples - Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

macOS_Wine_builds - Official Winehq macOS Packages

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

slang - Making it easier to work with shaders