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Dxvk-async Alternatives
Similar projects and alternatives to dxvk-async
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Proton
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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Borderless-Gaming
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vkd3d-proton
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InfluxDB
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proton-ge-custom
Compatibility tool for Steam Play based on Wine and additional components
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wine-ge-custom
My custom build of wine, made to use with lutris. Built with lutris's buildbot.
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wine-tkg-git
The wine-tkg build systems, to create custom Wine and Proton builds
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MoltenVK
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FanControl.Releases
This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
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ProtonUp-Qt
Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.
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SaaSHub
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dxvk-async reviews and mentions
- DXVK ASYNC was removed from ProtonGE
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Tech support thread for December, 2022 -- ask your tech support questions in this thread, please
If you use other versions of Wine (like Wine-GE for example), you can still install DXVK-Async manually from here. You don't have to necessarily recompile it from source.
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How do you use dxvk async?
You are downloading the source code. That is wrong. Download this— https://github.com/Sporif/dxvk-async/releases/download/2.0/dxvk-async-2.0.tar.gz
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Please help me understand dxvk_async
You get DXVK with the patch from https://github.com/Sporif/dxvk-async/releases or for proton using proton-ge from https://github.com/GloriousEggroll/proton-ge-custom/releases
- DXVK 2.0 got released. What does this mean for us?
- DXVK Version 2.0 released
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Gaming on Linux
For DXVK_ASYNC I'd probably also keep it game specific (placed in the same config location as the other flags above) instead of global, as there is uncertainty as to if it can cause false positives with anti-cheating software on some games. As far as I'm aware this has never been proven, just speculated, but is still recommended by the developer. Read warnings at the bottom of the readme here: https://github.com/Sporif/dxvk-async
This is likely due to dxvk processing initial shaders in a single pipeline. Look into using dxvk-async to prevent stutter when you encounter new shaders in-game as well. https://github.com/Sporif/dxvk-async
- Vulkan for Skyrim!
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