dxvk-async
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dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
dxvk-gplasync
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Windows 11 stuttering
If i use this repo https://gitlab.com/Ph42oN/dxvk-gplasync will it fix the issues?
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Fallout 4 / DXVK 2.3 + GPLasync / ARC A770 16G / 1440p / WIN 11
What to download and unpack: - https://gitlab.com/Ph42oN/dxvk-gplasync - release / dxvk-gplasync-v2.3-1.tar.gz Use this video to configure the GPLasync: - https://www.youtube.com/watch?v=hUmwhLMdLk4 What DXVK GPLasync x64 files to use: d3d11.dll dxgi.dll dxvk.confg
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
- Games crash with RT enabled [RADV, AMD/RDNA3, GENTOO]
- Direct X 11 Support Drivers
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[Linux Gaming] Async dxvk pour dxvk 2.1 avec GPL activé (dxvk-gplasync)
[https://gitlab.com/ph42on/dxvk-gplasync/
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Suggestions for tools and programs to improve my gaming experience on linux
>https://gitlab.com/Ph42oN/dxvk-gplasync this is a dxvk patch to enable async alongside gpl since the new dxvk removed async support, just override the dlls to the respective dxvk dlls in your proton files i.e on steam:
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RADV Lands Shader Caching For Graphics Pipeline Libraries
someone updated it to newer versions https://gitlab.com/Ph42oN/dxvk-gplasync/
- DXVK ASYNC for DXVK 2.1 with gpl enabled (dxvk-gplasync)
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Is anyone able to eradicate stutters on Overwatch 2 over X11?
Adding onto this, there's a fork of DXVK 2.1 which supports both GPL and Async. It's a bit experimental but you may want to take a look into it.
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
D3D12TranslationLayer - A library containing utilities for mapping higher-level graphics work to D3D12
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
reshade - A generic post-processing injector for games and video software.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
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