dxvk-async
dxvk
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dxvk-async | dxvk | |
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130 | 765 | |
715 | 11,843 | |
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0.0 | 9.4 | |
over 1 year ago | 5 days ago | |
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- | zlib License |
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dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
Proton - Compatibility tool for Steam Play based on Wine and additional components
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
reshade - A generic post-processing injector for games and video software.
Reshade-Unlocked - A generic post-processing injector for games and video software.