dxvk-async
FF13Fix
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dxvk-async | FF13Fix | |
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130 | 76 | |
715 | 314 | |
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0.0 | 0.0 | |
over 1 year ago | 9 months ago | |
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- | GNU General Public License v3.0 only |
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dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
FF13Fix
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FF 13 trilogy on steam.
The ports aren't perfect, but the only mod you really need is FFXIII Fix for XIII and XIII-2. Lightning Returns is fine from my memory.
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Final Fantasy XIII Looks Unbelievable on the Steam Deck
I prefer using this on PC and Deck for smooth gameplay: https://github.com/rebtd7/FF13Fix/releases
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If Square ever remasters the XIII trilogy
If you apply FF13Fix you can make the game run pretty much perfectly at 60 FPS and nearly perfectly above 60 FPS (characters' lips desync in cutscenes unless you cap to 60).
- Final Fantasy 13 running poorly on good Pc, why
- They're all here on consoles now 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤
- trying to get FF13 Fix mod installed on steam deck. how can I do this?
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Debating revisiting the world of Cocoon.
The most important factor when it comes to getting a decent framerate on the PC version is your single core CPU performance. The GPU doesn't have a big influence. What that means for laptops goes beyond my understanding, but what I can do is recommend is the FF13 Fix. This is a fan made fix, that helps with framerate and some other minor bugs. It even allows you to exceed 60fps, but I would avoid that since the game can behave weirdly above 60.
- Final Fantasy 13 fix ain't working
- DF Retro: The Final Fantasy 13 Saga - Part 1 - The Original Game Revisited + All Ports Tested!
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Fighting the urge to ugly laugh
I tried with FF13Fix but it still didn't fix the overall framerate. Oddly enough, when I tried it in Windows, it crashed all the time. With Linux / DXVK, a got a little better performance (after it compiles the shaders of course).
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
Proton - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
bromite - Bromite is a Chromium fork with ad blocking and privacy enhancements; take back your browser!
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
IGCS-GITC - Camera tools based on Frans Bouma's IGCS framework.
Invidious - Invidious is an alternative front-end to YouTube
reshade - A generic post-processing injector for games and video software.
ungoogled-chromium-windows - Windows packaging for ungoogled-chromium