dxvk-async
mpv
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dxvk-async | mpv | |
---|---|---|
130 | 830 | |
715 | 25,530 | |
- | 2.3% | |
0.0 | 9.9 | |
over 1 year ago | 6 days ago | |
C | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
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DXVK 2.1 vs DXVK ASync
Sporif/dxvk-async (github.com)
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Is there a guide somewhere on how to use DXVK with CoH on Windows?
The plan is to use dxvk & dxvk-async on top of that.
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Stuck with an Intel laptop and the game doesn't work? Try DXVK
About 10 minutes later all the tracks that were previously causing a crash worked (almost) without flaw. The only issue I noticed was that some signs using external images (loaded from a url) show up as blank. Performance is largely fine (I can hit 60fps no problem, but frametimes seem to be a little uneven resulting in occasional hitches. I suspect this could be fixed with dxvk-async https://github.com/Sporif/dxvk-async but I have not experimented with that). I used this for the rest of my trip and didn't have a single problem.
DXVK Async is actually starting to break, and is going to be replaced with the GraphicsPipelineLibrary on Linux. Don't know how compatible that is with Windows.
- Proton-GE dxvk async Steam deck
mpv
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Firefox slow to load YouTube? Just another front in Google's war on ad blockers
https://mpv.io/ has yt-dlp support, if yt-dlp is installed you just need to throw the URL at it and it plays the video (without download).
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Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Author of ripgrep here.
Like automatic encoding detection and transparently searching UTF-16?
Or simple ways for composing character classes, e.g., `[\pL&&\p{Greek}]` for all codepoints in the Greek script that are letters. Another favorite of mine is `\P{ascii}`, which will search for any codepoint that isn't in the ASCII subset.
Or more sophisticated filtering features that let you automatically respect things like gitignore rules.
Those are all things that ripgrep does that grep does not. So I do not favor this explanation personally.
ripgrep has just about all of the functionality that GNU grep does. I would say the two biggest missing pieces at this point are:
* POSIX locale support. (But this might be a feature[1].)
* Support for "basic" regexes or some equivalent that flips the escaping rules around. i.e., You need to write `\+` to match 1 or more things, where as `+` will just match `+ literally.
Otherwise, ripgrep has unfortunately grown just about as many flags as GNU grep.
[1]: https://github.com/mpv-player/mpv/commit/1e70e82baa9193f6f02...
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PCSX2 Disables Wayland Support
As noted by other commenters, there are several compositors available for Wayland (essentially the bit that actually implements Wayland) -- some are developed independently of any particular DE wlroots, labwc, hikari, etc, and some are part of a larger project like mutter and kwin (GNOME and KDE, respectively).
GNOME's implementation in particular has historically caused a lot of drama relative to some of the others. MPV used to have a pretty spicy wiki section dedicated to GNOME (it still kind of exists, though has been toned down a fair bit and addresses NVidia and some other specific issues more directly [1]):
- https://github.com/mpv-player/mpv/wiki/FAQ/ddcbe1b88a99d2568... (2020)
[1]: https://github.com/mpv-player/mpv/wiki/FAQ/a70c96040ad4fa374...
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Yorick is an interpreted programming language for scientific simulations
https://mpv.io played it without fuss.
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When does autoload.lua activate?
I'm trying to make autoload.lua compatible with a script keep-session.lua.
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Google Chrome just rolled out a new way to track you and serve ads
One example is a script to quickly grab the URL of the current tab and send it to mpv¹ for playing or yt-dlp² for downloading. Or send some JavaScript to that same tab. Or grab the URLs and titles of all tabs in all windows that match a specific domain, close them, and then reopen in a brand new window. Alfred³ has a ton of automations that allow you to do that without having to code it yourself.
- Video Player with Shader support.
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Subtitle's color not changing.
YouTube's VTT subtitle styling is not supported currently, see https://github.com/mpv-player/mpv/issues/7214
- what is the best still maintained front end for mpv?
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
GStreamer - GStreamer open-source multimedia framework
yt-dlp - A feature-rich command-line audio/video downloader
celluloid - A simple GTK+ frontend for mpv
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
glsl-shaders - This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/
Proton - Compatibility tool for Steam Play based on Wine and additional components
mpv.net - 🎞 mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
Anime4K - A High-Quality Real Time Upscaler for Anime Video