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MoltenVK Alternatives
Similar projects and alternatives to MoltenVK
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by FleetAdmiralButter)
MoltenVK reviews and mentions
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Game runs on wine but the graphics won't work
You could try replacing the wrappers libMoltenVK.dylib found in /Frameworks with the one I’d just uploaded https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.3/macos-1.2.3-g5cbeaaa-UE4hack-zeroinit-dxvk.tar.xz
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Crab Champions (UE4 game) playing through Crossover
Here's the Roguelike third-person shooter Unreal Engine 4 game called Crab Champions that seems to be working thanks to the people who made the UE4 Moltenvk fix (https://github.com/The-Wineskin-Project/MoltenVK/releases).
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Astroneer is working using the latest libMoltenVK with the UE4 hack!
However, it looks like the latest libMoltenVK (macos-1.2.3-g7b9a415a-UE4hack-Wideline-zeroinit) (huge thanks to Gcenx and nastys/italomandara!) allows the game to work almost perfectly (at least in the few minutes I've been testing).
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KSP 2 on Mac OS and performance optimizations
There’s no need to build MoltenVK from source you can grab prebuilt archives from https://github.com/The-Wineskin-Project/MoltenVK
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Dishonored texture issue run through PortingKit on M1 Mac Air. Game runs fine but textures constantly glitching out as seen in the video. Anyone know how to fix?
If this game uses DXVK then try using the following build https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.0/macos-1.2.0-pr1678-UE4hack-Wideline-zeroinit.tar.xz
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Cemu on Mac now gives playable BOTW (M1 Max 32GB)
You could instead grab an archive from my mirror https://github.com/The-Wineskin-Project/MoltenVK/releases
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Black ops 1 Almost perfect
https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.7 apply these to your crossover and see how it works.
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Metal Gear Solid V: The Phantom Pain on crossover
I was testing this version of MoltenVK (Macos_dxvk_patched-1.1.8.tarxz) (https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.8) and I was able to able to get in the game. Before this the game was able to get to the Manu but would just black screen after starting.
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The forest on crossover
The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK
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A note from our sponsor - SaaSHub
www.saashub.com | 6 May 2024
Stats
The-Wineskin-Project/MoltenVK is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of MoltenVK is Objective-C++.
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